Mobile competitions. Fun competitions for children Interesting active competitions for children

Birthdays and other noisy celebrations involving children should be fun and energetic. Everyone knows how mischievous children want to play and have fun. When choosing competitions for children for their birthday, you should take into account the age category and that among the active types of games there should be several calm ones. Remember that each competition can be rewarded with a prize for the winner and consolation gifts for the losing children.

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Mobile competitions

Mobile competitions for children's birthdays can be held at home, on the street and in cafes. The main thing is that the space allows and the necessary equipment is at hand. When selecting competitions, it is important to take into account the character of the children. Not all children love energetic competitions.

The first "Cat and Mouse" competition

Inventory: chairs.

Carrying out:

Arrange chairs in a circle in the room, with the seats in the center. Divide the children into two groups, one of which has one less child. Those playing the role of “mice” sit on chairs, and “cats” stand behind them at the backs. One “cat” should not have a “mouse” on the chair. The “cat’s” task is to wink at the “mouse” she likes, who must run across and sit next to her on an empty chair. The task of the “cat”, who is standing behind the mouse, is to grab it with its “paws” and not let it run over. If the “cat” has missed its “mouse”, it begins to wink at the other and so on. After 10 - 15 minutes of the competition, you should change roles.

Second competition "Flowerbed"

Equipment: colored hoops.

Carrying out:

Place hoops of different colors on the floor, tell the children that these are some kind of flower beds, and they will be flowers. Each child is assigned a colored hoop, which will be his flowerbed. The “flower” squats down in its “flowerbed.” The presenter turns on the music, the “flowers” ​​must run out of the “flowerbed,” waving their arms and moving to show that they are opening. When the music stops playing, you need to run to your “flowerbed” and not confuse its color.

Third competition "Fire brigade"

Inventory: chairs, personal items.

Carrying out:

In the middle of the room, the leader places chairs with their backs facing inward, equal to the number of children. Children walk around the chairs to the music, and when it ends, they need to put an item of clothing or a personal item on the chair opposite which they find themselves. The competition continues further. When there are 3-4 child’s things on the chairs, the leader gives the signal “Fire!” The children's task is to find their things on different chairs and get dressed the fastest.

Fifth competition “Fishermen and Fishes”

Inventory: none.

Carrying out:

Among the children, two players are chosen - “fishermen”, the rest will be “fish”. Two fishermen join hands, walk and begin to sing a round dance:

“Fishes live in water,

There is no beak, but they peck.

There are wings but they don't fly,

There are no legs, but they are walking.

They don't make nests

And they take the children out.”

When the song ends, the fish scatter in different directions. The fishermen's task is to catch at least one fish in the net, without releasing their hands. When at least one fish is caught, it joins the fishermen and the “fishing” continues.

Sixth competition “Who wears it more carefully”

Equipment: balls - 6 pieces, two mats or baskets.

Carrying out:

Divide the children into two equal teams and line them up. The leader gives three balls to the first players. The players' task is to carry three balls to the other end of the room and place them on the mat there. The first participants begin to move at the command of the leader; they must walk carefully, since the ball, if it falls, is difficult to pick up. The second player runs up to the balls, must take all three in their hands, bring them to the team and pass them to the third participant. The winner is the team that moves the balls back and forth the fastest without rushing or dropping them.

Seventh "Simon Said" Competition

Inventory: none.

Carrying out:

Children stand in front of the leader next to each other. According to the rules of the competition, children must repeat what the presenter says only if the phrase begins with the words: “Simon said...”. For example, the presenter says: “Simon said to spin.” All participants must spin. The presenter says: “Sit down.” Children shouldn't do squats, they'll say, "Simon didn't tell us." The competition is held at a fast pace so that children do not have much time to think. The one who makes a mistake misses a turn, the most attentive participant wins.

Eighth competition "Attention and coordination"

Inventory: none.

Carrying out:

Children stand in a row in front of the leader. The presenter gives various tasks, the children must do the opposite. For example, the leader says: “Lean to the right or raise your hands,” the children lean to the left or lower their hands. To complicate the task, the presenter must also show his actions. Each inattentive child leaves the game, the winner is the one who made the fewest mistakes.

Ninth competition "Children's bowling"

Equipment: skittles, balls.

Carrying out:

The leader divides the children into two teams. The children stand in a line. At the other end of the room, the host sets up pins, like in a bowling alley. The leader gives the ball to the first participants. The task of the children is to roll the ball so that it knocks down more pins. Before the start of the competition, the presenter determines the number of attempts for one child. The presenter records the number of pins knocked down and at the end announces the winning team.

Tenth Constructor Relay Competition

Inventory: Lego or something else, chairs, tables.

Carrying out:

Divide the competition participants into two teams and line them up. Place the construction set on the chairs, mixing all its parts. Lay out the “foundation” of the future house from a construction set on the tables. At the command of the presenter, the first participant runs up to the chair, takes the construction piece, runs to the table and attaches it to the foundation. The first participant runs back to the line and passes the baton to the next child. The relay lasts as long as the music plays; children can run in the second and third circles. The winner is the team that created the most beautiful house from the designer.

Eleventh competition "Obstacle"

Inventory: long stick or thick rope.

Carrying out:

Two adults stand opposite each other at different ends of the room. The adults hold a stick or a rope in their hands. Cheerful music plays and the children's task is to pass under the obstacle. First, the stick is set high so that the tallest child can pass without difficulty. Then the obstacle gradually becomes lower by 10 - 15 centimeters. The lowest height of the stick is until the children crawl under it. Those who accidentally hit an obstacle are gradually eliminated from the game. The winner is awarded a prize.

Sedentary competitions

To prevent children from getting too tired, it is necessary to dilute active competitions with calm ones. Sedentary birthday competitions for children are suitable for holding in a small room.

First "Big Picture" competition

Inventory: Whatman paper, markers, chairs.

Carrying out:

The facilitator divides the participants into several teams. Each child is given one marker. It is important that all children on the team have markers of different colors. In front of each team, the leader places a chair and places a piece of whatman paper. Children stand in a line, at the leader’s signal, the first participant approaches the Whatman paper and within 30 seconds we draw on it whatever he wants. After 30 seconds, the presenter says: “next” and the second participant approaches the Whatman paper and completes the picture at his own discretion. The team with the most interesting overall picture will win.

Second Ring Toss Competition

Equipment: plastic rings, long poles or sticks.

Carrying out:

The leader divides the players into two teams, which line up. You can involve two adults in the game, who will stand opposite each team and hold a stick on which they will need to throw rings. Each child is given several plastic throwing rings, which can be purchased in stores. The task of each participant is to hit the stick with the ring from a distance of 2 meters. The team whose members put the most rings on the stick wins.

Third competition "Confusion"

Inventory: none.

Carrying out:

Using a counting rhyme, the leader is determined, who goes into another room. While the leader is not looking, the children hold hands and begin to get entangled in the so-called “knot.” When the children are confused, the leader comes in and begins to unravel the knot so as not to open the children’s hands. If by chance the hands become uncoupled, they are clasped again and the leader looks for another place to unwind the knot.

Fourth competition “Funny Answers”

Inventory: pieces of paper, cards, pen.

Carrying out:

Before the start of the competition, the presenter writes various pronouns on pieces of paper: “kiss”, “pen”, “crocodile”, “donut” and others. Write questions for children on cards, for example: “What will you eat for dinner tomorrow?”, “What is your favorite food?”, “What gift do you want for your birthday?” etc. The presenter takes out a card and reads the question, after which the child takes out a piece of paper with the answer, which most often turns out to be funny. So, each child takes turns pulling out the sheets with answers.

Sixth competition “Drawing on a ball”

Inventory: balloons, marker.

Carrying out:

The presenter gives each participant an inflated balloon IR and marker. Assignment for children: in the allotted time, draw as many animals as possible on the ball. Time allotted: 2 - 3 minutes. You can tell the children who to draw: a horse, a cow, a cat, a dog, an elephant and other animals. For young children, you can give the task to draw as many elephants as possible. After the allotted time has passed, the presenter counts whose ball has the most animals drawn on it.

Seventh competition "Greedy"

Inventory: balloons.

Carrying out:

Before the competition begins, inflate a large number of balloons and scatter them on the floor. The balls must be without strings. The task of each child is to pick up and hold as many balls as possible. You can put the balls under your clothes, squeeze them with your feet, hands, or take them by the “tails” with your teeth. The child who can hold as many balls as possible wins.

Eighth competition "Lost Color"

Inventory: none.

Carrying out:

Children stand in a circle or in a row in front of the leader. The presenter explains the rules of the competition. According to the presenter of “One, two, three, find the color yellow,” children must find the named color in an element of their clothing or on someone else’s. Place your palm on the color you find. A child who cannot find the specified color is eliminated from the game. The presenter calls another color, and the competition continues until there is only one winner left.

Ninth competition “Guess who eats what”

Inventory: none.

Carrying out:

It’s good to hold this competition at the table when the children have not yet gotten to know each other very well. The presenter says that the theme of the competition is “Animals”, and the children’s task is to remember what animal eats what. In turn, the leader names an animal for each child, for example, horse, dog, cat, cow, wolf and others. Children must respond by eating the named animal. For a correct answer, you can give the child a small gift, for an incorrect answer - a consoling candy or sticker.

Tenth competition “Box with a surprise”

Inventory: box, various small items.

Carrying out:

The presenter puts various small items into a box before the competition. For example: candy, a construction piece, a toy car, a keychain, chewing gum, a tangerine, a pen, a notepad, an apple, and so on. Cover the box with a lid and make a hole in it so that the hand of the thickest child can fit through. The task of each child is to stick his hand into the hole, feel the first object he comes across, name what it is and pull it out. If the item is named incorrectly, it is placed on the table, if correctly, the child takes it as a prize.

Eleventh competition "Jelly"

Equipment: a plate of jelly, napkins, toothpick.

Carrying out:

A funny competition for older children, as it uses a toothpick, but its end can be blunted. The presenter gives each participant a plate of jelly and a napkin so as not to get dirty during the competition. Children's task: take a toothpick and use it to eat the offered jelly. The competition is held for a time, after which the presenter evaluates who was able to eat more jelly. The winner is given a prize, the rest are given spoons to finish the jelly.

Video

1. Team game "Dance Blinks"

The players are divided into three teams, into three dance “snakes”. Each “snake” team will have its own personal melody, which they are invited to listen to. For example, the first “snake” has the melody “Samba de Janeiro”. The team can walk to this tune in any direction. For the second “snake” the melody “Cucaracha” sounds. And for the third “snake” the melody “Americano” sounds. But there is one more condition of the game: all the “snakes” move simultaneously when the melody of the dance “Letka - Enka” starts playing.

2. Dance-game “The Fifth Element”.

The presenter invites everyone to stand in circles of four and hold hands. The first element is “Top - leg”. You need to stomp in the rhythm of the melody: first with your right foot, then with your left. The second element is “Round Dance”.

Dancers in circles move first to the right, then to the left. The third element is “Star”. All dancers raise their left hands up and join them in the center of their circle. The “stars” rotate to the right, then change hands, now the right hand is at the top. The “stars” are circling to the left. The fourth element is “Vorotsa”. Each four dancers are divided into two pairs. The first number in the pair raises his right hand, and the second number raises his left. Connect your raised hands to form a “collar”.

The first pair goes into the hoops of the second pair, then the second pair goes into the hoops of the first pair. The fifth element is “Fan”. Couples, facing each other, with their arms bent at the elbows, clutch and spin like a fan. First to the right side, then change hands and rotate to the left. We connect all the elements together. Because the dancers quickly learned this dance, the leader adds a sixth element - “Snakes”

As soon as he says: “Snakes!”, everyone gathers into one long dance “snake” and dances together. Then everything repeats all over again.

3. Dance game"Another Lambada"

The dancers are invited to stand in a “snake” line one after another and place their hands on the shoulders of the person in front. The melody of the dance sounds, everyone moves forward, as in “Lambada”. The difference is that during the dance the positions of the hands change: one hand on the waist, the other on the shoulder. Both are at the waist.

One on the waist, the other on the neighbor's head. Both are on the head. Both are on the shoulders.

4. Dance game "Cool Lambada"

The dancers stand one after another in a “snake” formation, as in a regular “Lambada”.

At the leader’s signal, everyone simultaneously turns in the opposite direction. The one who was last becomes first and everyone continues the dance.

5. Game "Pardon"

Props: Handkerchief

All players stand in a circle. The presenter hands a handkerchief to one of the game participants. The player is invited to walk in a circle and touch someone of the opposite sex on the shoulder with a handkerchief. Then together they go to the center of the circle, spread a scarf, kneel on it and kiss three times on the cheek.

6. Game "Overtake the scarf"

Props: Handkerchief

All players stand in a circle. One driver is selected. At the leader’s signal, all players in a circle pass a handkerchief from hand to hand. And the driver runs around the players and tries to run faster than they pass the handkerchief. You need to stop where they started passing the scarf.

7. Dance. "Hugs"

To a rhythmic melody, the presenter suggests dancing in small circles of three people.

Then they dance in circles of five, seven, 10, 20 people, until in the final there is one common circle.

8. Dance “Scarecrows”.

The leader counts to three, and at this time the dancers gather in two circles: boys’ and girls’. If the boy's circle is smaller, it means that he will be inside the larger one - the girl's. As soon as the music starts, everyone dances in their circles. When silence comes, all the boys “turn” into “ghosts” and say to the girls: “Ah-ah-ah!” And the girls seem to be scared, you answer them: “Oh, I’m afraid, I’m afraid!” Then the dancers change roles.

9. "Golden Cage"

Those on whom the lot fell will play the role of “birds”, the remaining players will play the role of the “golden cage”. Team players

"golden cage" stand in a circle, join hands and raise their arms high above their heads. Music sounds, “birds” fly under your hands, fly out of the circle, come back, circle inside the “golden cage”. In a word, they frolic. But as soon as silence sets in, the “golden cage” closes, that is, everyone gives up. Which of the “birds” was caught, stand in a circle - in a “golden cage”

10. Music game"Chunga-Changa"

A fragment of V. Shainsky’s song based on the verses of Y. Entin “Chunga-Changa” sounds.

The presenter suggests turning this song into a game. On the word “Chunga” - you need

All the boys should jump in place. At the word “Changa,” the girls jump in place. In the first part of the chorus, we depict the dancing inhabitants of the island with our hands. And in the second part of the chorus we depict a “wheel” with our hands.

11. "Four Elements"

When they hear the word “earth,” everyone SQUATS;

When they hear the word “water”, everyone ROWS;

When they hear the word “air”, everyone FLAPS their WINGS;

For the word “fire”, we depict FLAME with our hands.

12. "Free Space"

All players stand in a common circle. The leader walks around the circle and pats some players on the shoulder. Those who are hit on the shoulder follow the leader; who walks in a snake, in circles, the players follow him. But as soon as the presenter gives the signal, the players need to take any empty place; those who fail, lead. The presenter also takes someone's place.

13. Find your place"

Everyone stands in a tight circle. The leader also takes a place in the circle, then leaves it, and asks the players to put their hands behind their backs. As soon as the music starts, the presenter will run in a circle, touching whomever he touches with his hand,

he runs in the opposite direction, meeting on the way, they crouch in front of each other and loudly call their names. Then they continue moving in a circle. Whoever takes the empty seat first gets to sit there, and the loser drives.

14. "Warm and cold words"

The presenter lists different words, some are “warm”, while others are “cold”. If the players think that the words are “warm”, they raise their arms above their heads and depict a “house”; if they think that the words are “cold”, they cross their arms over their chests and pat themselves on the shoulders. For example, a fur coat, snow, felt boots, frost, mittens, blizzard, ice, snowdrift, boiling water, blizzard, blanket.

15. Game "Catch a stick"

Props: stick

Players stand in a circle and settle in numerical order. Leading

stands in the center of the circle, takes a stick and places it vertically. Whoever calls the number runs out and catches the stick. If he catches it, he becomes the leader; if he doesn’t catch it, he jumps on a stick and returns to his place in the circle.

16. "Acquaintance in a circle"

The players stand around the leader and call their names out loud in a clockwise direction. And then they call their names in the opposite direction, counterclockwise. For example, Sasha - Ashas, ​​Olya - Yalo.

17. "Knots for memory"

Props: rope

The presenter shows everyone a small piece of rope. Invites guests to say their wishes to the birthday boy, tying a knot for each wish. Having tied six to seven knots, the presenter gives the birthday boy a rope with knots as a souvenir.

18. "Musical game "Keep the rhythm"

Props: whistle

The presenter sets the rhythm with a whistle, the players repeat it by clapping

clap. The leader whistles another rhythmic pattern and asks the players to beat this rhythm with their right hand on the palm of the neighbor on the right. The leader whistles the third rhythmic pattern and offers to repeat it with the left hand on the palm of the neighbor on the left.

19. "Signalman"

Props: checkboxes.

The presenter hands the player two multi-colored flags and offers to become a signalman. We need to signal: Congratulations! We love you! Hooray! Raised right hand - Congratulations! Left hand up - We love you! Hands spread to the sides - Hurray! The presenter asks the audience to help the signalman, who shows the movements, and the audience deciphers their meaning, i.e. name the corresponding words.

20. "Forward Looker"

Props: binoculars

The presenter hands the player binoculars. You need to look at the audience through it and give a verbal portrait of one of them.

21. "Walk Through the Paper"

Props : paper, scissors

The presenter takes out a sheet of A4 paper from his pocket and invites the players to walk through this sheet of paper. Players are trying to do this. The presenter shows how to get through the paper. To do this, cuts are made on the sheet, as shown in the figure. Getting into the resulting ring is not difficult.

22. "Sotik"

Props: paper, pencils, bag

The presenter invites everyone to write their cell phone numbers on pieces of paper and throw the notes into a bag. Then all the pieces of paper are mixed and one is selected. The presenter calls the number that appears.

Whoever's phone rings gets a prize.

23. "Airplane"

Props: paper, pencils

The presenter writes the word “Happiness” on a piece of paper. He makes an airplane and launches it towards the audience with the words: “And you will be happy!” The one who catches the airplane receives a prize.

23. "Tail of Luck"

Props: three ropes, handle

The presenter takes out three multi-colored ropes from the outer pocket of his jacket. There is a prize tied to one of these rope tails. Players take turns choosing one of the ropes and pulling it. The lucky one gets a prize.

24. "Guess"

Props: fake banknotes

In each pocket of the presenter there is a banknote - a bookmark, in denominations from 10 to 500 rubles. Players are asked to guess which pocket contains which bill. If you guessed right, you got a bill.

25. "Rvachi"

Props: newspapers

Two players are asked to grab one of the corners of the newspaper and, at the signal from the host, pull it in their direction. The winner is the one with the largest piece of newspaper.

26. "Newspaper in the palm of your hand"

Props: newspapers

The presenter gives the players a newspaper and asks them to hold it vertically in the palm of their hand. The newspaper is taken at opposite corners: one hand from above, the other from below. Pulls it so that a fold forms in the center. In order for the newspaper to stand on your hand, you need to bend the bottom corner a little.

27. "Race with Lemon"

Props: lemons, pencils, plastic glasses

The presenter uses plastic cups to mark the distance: start - finish. Each player is given a lemon and a pencil. All players are invited to stand on the same starting line and use a pencil to roll the lemon to the finish line and back. The one who completes the distance first is the winner.

28. "Pencil Drag"

Props: pencil

Two players stand opposite each other, take the pencil with one hand and, at the leader’s signal, pull it in their direction.

The one who pulled the pencil out of the opponent's hands is the winner.

29. "Three Pencils"

Props: pencils, plastic glasses

Pairs take part in the competition. Each pair receives three pencils.

Team members hold one pencil in their hands parallel to each other, and the third lies on top of them. Relay participants are asked to run a distance marked with plastic cups and not drop their pencils.

30. "Catch a button from your elbow"

Props: buttons

The presenter distributes buttons to the players. He suggests placing the button on the elbow of your bent arm, then straightening your arm and catching the button.

31. Pass the button from finger to finger"

Props: buttons

The leader places a large button on the index finger of one of the players and asks him to pass it to the next one

to the player, also on the index finger, etc. The main thing is not to drop the button that will go through index fingers all players in both directions: back and forth. Then the large button changes to a small one. The relay race is repeated.

32. "Feelings"

Props: bag of dummies

The presenter shows a fabric bag containing dummies of vegetables and fruits. Players are encouraged to feel what fruits and vegetables are inside.

33. "Throw in the Hat"

Props: hat, buttons

The leader in the center of the playing area places his hat on the floor. Invites players to hit a hat button with three steps. Then with five steps. From seven steps. The one who hits the hat with a button from the longest distance becomes the champion of the competition.

34. "Throwing from hand to hand"

Props: buttons

This game is played in pairs. Each pair is given a button. The players stand opposite each other, throw buttons from hand to hand, each time taking a step back from each other. The winner will be the pair whose button does not fall off and has the greatest distance between the players.

35. “Guess by ear how many buttons there are”

Props: bag with buttons

The presenter shows the players a fabric bag with buttons and asks them to take turns determining by ear how many buttons are in it. The one who guesses correctly receives a prize.

36. "Even-odd"

Props: buttons

Each player is given five buttons. The presenter clasps several buttons in his fist, extends it in the direction of the player and asks:

"Odd or even?" The player answers, if he guessed right, he takes the buttons for himself, if he didn’t guess right, he gives back his own, the same number as were held in the presenter’s hand. The game continues until one of its participants accumulates 10 buttons.

37. "Prize in a circle"

Props: prize

The presenter invites the players to stand in a circle. To the music, he passes the prize around in a circle. As soon as the music stops, everyone freezes. The one who last handed over the prize is eliminated, and not the one who is currently holding it.

38. "Zigzag of luck"

Props: plastic glasses, blindfold

The presenter places plastic glasses in one line. Players are asked to zigzag between them while blindfolded and not drop them. The one who dropped the glass is eliminated, the rest continue to play. In the second round of this game, the presenter invites the players to once again walk between the glasses in a zigzag, only moving backwards and looking in the mirror!

39. "Pitching"

Props: plastic glasses

The presenter places two plastic glasses in the center of the playing area at a distance of half a meter from each other. Invites players to walk so that the glasses are between their legs and do not fall. To determine the absolute champion of this game, the glasses are gradually moved apart.

40. "Jumpers and Tadpoles"

Props: rubber

Players stand with their left foot in a stretched elastic band tied in a circle. While the music is playing, everyone steps together one after another to the right, but as soon as the music stops playing, you need to jump out of the rubber band. The one who does this last guesses the leader's riddle. If the answer is correct, he continues to play. If the answer is incorrect, he is eliminated from the game.

41. "Pencil Squat"

Props: pencils

The presenter hands out pencils to the players and asks them to hold them between their nose and upper lip. Then you need to try to sit down three times without dropping the pencil.

42. "Fairytale alphabet"

Props: chalk

Each player is given a piece of chalk. The presenter names the letters of the Russian alphabet, and the players write the names of famous fairy-tale characters on these letters.

Whoever has the most names is the winner. For example: A - Aibolit,

B - Pinocchio, C - Winnie the Pooh, G - Gerda, D - Thumbelina, E - Emelya,

F - Tin Woodman, Z - Cinderella, I - Ivan Tsarevich, K - Carlson,

L - fox Alice, M - Malvina, N - Dunno, O - Ole - Lukoye, P - Piglet,

R - Little Mermaid, S - Sivka - Burka, T - Tortila, U - Oorfene Juice, F - Fedora,

X - Hottabych, C - Tsar Dodon, H - Cheburashka, Sh - Shapoklyak, Sh - Nutcracker,

E - Elf, I - Yaga.

43. "Steps"

Props: chalk

Each player is given a chalk. The presenter asks to write the letter A.

Then under this letter you need to write a two-letter word so that the first letter in the word is again A. For example, AR. Next, you need to write a three-letter word so that the first letter is A. For example, ACC, APA. And so on.

These could be the words: ARIA, ASTRA, FULL SCHEDULE, ATTRIBUTE, ARBITRATION, ARGENTINA, ASTRONOMY...

44. "Dance Suite"

Musical fragments of popular dances are played, and the presenter invites the players to show the basic movements of these dances with only one hand.

45. "Orchestra"

The presenter names musical instruments and depicts how they are played. If he does it correctly, the players repeat the movements after him. If he makes a mistake, the players will clap their hands loudly.

46. ​​"Aquarius"

Props: table, chairs, plastic mugs, buckets, water

Two players sit at a coffee table. On the table there are two small buckets, half filled with water, and two plastic glasses. Players take turns naming proverbs and sayings about water. While the opponent recalls folk wisdom, the player pours water from his own bucket into the opponent’s bucket with a glass. The one who gets the water out of his bucket the fastest wins.

Captivating a group of kids is not an easy task. So that the kids have fun and their time is not wasted, adults come up with funny competitions for children. The program is selected in accordance with the age and interests of the players, taking into account the reason for which the company gathered, the place and time of year.

Mobile competitions for children

Run, jump, throw out accumulated energy, strengthen team spirit - active competitions for children are just a godsend for children of all ages. The events are great for a birthday or other themed event, when a decent group of children gathers. An important condition for holding such competitions for children is the availability of free space: it is better to play in the gym or outside in good weather.

Winter competitions for children on the street

Lots of opportunities for organizing children's play. Fun games in the frosty fresh air give kids a sea of ​​positive emotions, a boost of energy, and subsequently an excellent appetite. Competitions for children outdoors in winter should be moderately active so that the children do not freeze or sweat:

  1. "Snow Catchers" A group of children is divided into teams, and a catcher is selected from each. The last one takes the bucket, moves away from the team, and the rest of the participants line up in a column. The catcher's task is to catch as many snowballs as possible from the players of his team into a bucket.
  2. "Cheerful Snowman" Many competitions for children require the participation of everyone's favorite snowman. For example, teams can sculpt a snowman at speed, the tallest or the biggest, and if you put a headdress on the little man, you can arrange a real competition in dexterity and accuracy. To do this, you need to give each player several attempts to knock the bucket off the snowman's head.

Competitions for children on the street in summer

In the hot summer, children receive almost unlimited freedom of action. Kids can play various games, travel, swim in ponds, organize picnics, and hikes in the forest. But even with such an abundance of activities, the problem of organizing leisure time becomes acute when a large group of children gathers. To amuse the small audience, adults hold summer competitions on the street for children:

  1. "Catch the baby squirrel." The company is divided into several small teams. The participants of each team form a circle, and, without releasing their hands, try to “drive” the leader, the “squirrel,” inside.
  2. "Snails" For fun, you need cardboard house boxes with small cutouts for viewing. Participants of both teams alternately put the box on top and crawl to the designated goal, then remove the house, return and pass it to the next player. The winner is the team whose last member reaches the finish line first.

Indoor competitions for children

It is not always possible to hold a festive event on the street. In such cases, interesting competitions for children that do not require a lot of space and special training come to the rescue. These can be games and competitions for kids, allowing them to demonstrate their intelligence, acting skills, vocal and creative abilities. It is imperative to include active competitions for children in the program in order to defuse the situation and give the children the opportunity to throw out pent-up energy.

Fun competitions for children

Cheerful children's laughter is evidence that the holiday was a success. And the best thing is that not only a skilled clown can make children laugh - funny competitions for children they will cope with this task even better than a professional:

  1. "The name of?" The kids sit opposite the host, who comes up with a funny name for each participant, for example, boot, gingerbread, broom. After this, the adult begins to ask tricky questions to the children. There can be many of them, but when answering, the player must say only his “name”, and he must not laugh. If the baby gets confused or starts laughing, he gets a forfeit.
  2. "Greedy." The kids line up. Apples (20-25 pieces) are laid out on the floor in front of the first participant. The child’s task is to squat down and, without getting up, pick up as many apples as possible, but it is forbidden to put fruit in clothes. After the apples begin to fall out, they are laid out again on the floor and the next participant begins harvesting. The winner is the player who managed to collect as many apples as possible.

Indoor sports competitions for children

Noisy children's party, even if it is held at home, should include active games and fun. When selecting outdoor children's competitions for children, the main thing is to take into account the age category of the participants and, if necessary, prepare the appropriate equipment:

  1. "Ring Toss" Children are divided into teams, each participant receives several plastic rings, adults hold sticks. The children's task is to throw as many rings as possible onto their perch.
  2. "Pass the obstacle." A rope is stretched across the entire room, first at a height equal to the height of the tallest participant. Then cheerful rhythmic music is turned on and the kids begin to take turns walking under the obstacle. When the first circle is completed, the rope is lowered lower, and so on until the children can crawl under it. Children who touch the rope while passing are eliminated from the game.

Winter indoor competitions for children

On long winter evenings, children want fun and joy more than ever. You can’t frolic on the street for long, so large groups of children often gather at a party. Such events on New Year's Eve and Christmas take on a magical color. During this period, competitions for children indoors in winter are dedicated to holiday themes:

  1. "Throw the ball over." The equipment for this competition is balloons and a ribbon. The latter is pulled between two teams, the balls are laid out equally, 10-15 pieces for each team. At the signal, the crumbs begin to throw them over the tape to the opponents' side, the team with the fewest balls on its territory wins.
  2. "Christmas tree". The children are divided into two groups, in each one a participant is chosen - a Christmas tree. Then the children are given various tinsel to decorate the Christmas tree. At the signal, the kids begin to dress up “their green beauty”; time is limited (1-3 minutes). The team with the most beautiful and elegant “Christmas tree” wins.

Competitions for children for the holiday

Family holidays should not be limited to a feast. Such a program will seem boring to children, and there is no doubt that by the end of the celebration they will begin to be capricious or find something to do that adults are unlikely to like. The practice of holding children's birthdays in entertainment centers, where kids don’t have to get bored in the company of animators. They come up with various competitions for children, amuse the children with tricks and tricks. Meanwhile, children are interested in playing not only with their favorite characters; parents can also take on the role of the party organizer. The main thing when drawing up a program is not to forget about competitions for children and parents at the holiday.

Competitions for a family holiday with children

When adults and children gather at the festive table, it is somewhat more difficult to create a scenario for the event. Kids want to frolic, and representatives of the older generation are not averse to relaxing in a calm environment. In such cases, creative holiday competitions for children and adults will be a salvation:

  1. "Concert". The performances of little artists will delight grandparents, and children will reveal their talents. A group of children must think in advance who will recite the rhyme, who will sing, and who will dance.
  2. "Question answer". Multi-colored stickers are cut in half, questions are written on one part, and prizes are written on the other. The leaves are laid out in different baskets. Each participant first chooses a question, answers it, and then draws out a piece of paper of the same color with the name of the prize. Small souvenirs must be prepared in advance.

Birthday contests for children at home

When celebrating a child's birthday at home, the main thing is not to forget for what reason everyone present gathered. Congratulations, praise and all kinds of encouragement should be addressed to the hero of the occasion. And they will help little guests express their love to the birthday boy for children:

  1. "Postcard". If someone forgot to present a postcard to a toddler who has grown a year older, it doesn’t matter. Collective creativity will keep the children busy, and the finished masterpiece will remind the child of the joyful event for a long time.
  2. "Surprise". There is a string stretched in the middle of the room. Small prizes are tied to it. The children take turns closing their eyes, leading them to a string, giving them scissors, and they cut off their prize.

Competitions for children for the New Year at home

The main and most anticipated holiday by children should be colored with vivid emotions and impressions. To distract your children a little from waiting for gifts from Santa Claus, you can organize fun competitions for New Year for children:

  1. "Bring the fairy tale to life." A real miracle is the heroes of your favorite fairy tale come to life. On New Year's Eve, kids themselves can transform into familiar characters, and as the adult reads, the little storytellers will play out the scenario.
  2. "What is this?" Each participant or adults write words on pieces of paper (names of animals, vehicles, furniture, plants), then the pieces of paper are wrapped and placed in a basket. The children take turns taking out the task and, without words, using facial expressions and gestures, try to depict what is written there.

Children of early adolescence love to compete in agility, speed, and strength. They also like role-playing games, which allow them to transform into another person. We offer 13 different fun competitions that can be used at any holiday.

1. "The Cooks"

Props: envelopes containing letters that make up some “edible” word (for example, “carrot”); sheet of paper and pen.

Children are divided into teams, each of which receives an envelope. The participants' task is to assemble a word from the letters as quickly as possible. After this, you need to write on a piece of paper as many dishes as possible in which this ingredient is present. The task can be complicated: teams are given not one envelope, but several. From the words they have composed, the children must create a recipe for a dish.

2. "Artists"

Props: a thick sheet of white paper, a felt-tip pen, cards with words.

Children are divided into pairs. Each pair draws a card with a word that they will have to draw. One participant holds an open felt-tip pen in his hands, the other moves a piece of paper so that an image appears on it. The team whose drawing matches the task will win.

3. “Plasticine duel”

Props: multi-colored plasticine, cards with the names of animals according to the number of participants, sheets of paper, pens.

Participation in the competition is individual. Everyone pulls out a card with the name of the animal so that others do not see what is written on it. Selects plasticine of the desired color. When everyone decides what they should make, the presenter sets the stopwatch for 2 minutes. During this time, participants must have time to create the animal that was indicated on their card.

After time, all works are collected and numbered. An exhibition is organized, during which participants try to determine who was blinded by their rivals. They write down their guesses on a piece of paper (for example, 1 – fox). Here, 2 winners are selected: the one who completed the task best, and the one who guessed the most animals.

4. "Strelki"

Props: paper clips, jar.

Everyone receives several paper clips (10-15). The task is to throw them into the jar from a certain distance. The one who throws the most wins. You can throw each paper clip separately, or you can throw them all at once, depending on the established rules.

5. “Between Two Fires”

Props: Balloons.

Children are divided into 2 teams, each of which receives a certain number of balls. The participants' task is to throw them over to the opponents' side while the music is playing. The problem is that the rivals bring them back! As soon as the melody ends, the number of balls for each team is counted. The one with the fewest will win.

6. "Pathfinders"

Props: traces of various animals cut out of paper - cats, dogs, chickens, ducks.

Traces are hidden in different places in the room. The task of the participants - teams - is to find as many traces as possible. After a certain time, the teams line up opposite each other and take turns making the sounds of the animals whose prints they found. The number of traces they found, the number of times they must pronounce the desired sound. For example, if you find 5 duck tracks, you must quack 5 times.

7. "Testers"

Props: a bowl of water, plastic cups.

When a new ship is created, tests are carried out to check whether it can withstand the permissible load. The children are also invited to play the role of testers: a glass half filled with water is lowered into the water - a “ship”. Those who wish receive a glass of water. They take turns adding some water to the ship. The one whose ship sinks is out of the game. The game starts again and continues until a winner is identified.

8. "Running Under the Rainbow"

Props: bright lining fabric - rainbow.

Two adults grab the fabric by the corners and lift it up with sharp movements. Participants must have time to run under it. Whoever touches the fabric is out.

9. "Constructors"

Props: balloon filled with helium, plastic cup, tape, thread.

The participants' task is to design a hot air balloon. You need to tie a long thread to it to make it easier to control. Then using the created aircraft you need to move various light objects from one end of the room to the other. For example, small construction parts from which you need to build a house.

10. “The most attentive”

Props: clothespins (about 30).

Clothespins are attached to any objects in the room. The participants' task is to collect them as quickly as possible. Whoever finds the most clothespins wins.

11. “Treasure Hunters”

Props: a bowl in which various grains and several larger objects (beads, buttons or shells) are mixed.

Participants are blindfolded with a scarf. Their task is to find treasures by touch. Who is faster?

12. "Clip"

Props: everything you need to stage a video.

Teams need to put on a video for any song within a certain time. After time has expired, the teams show what they have done.

13. “Fashionable verdict”

Props: everything that can be useful for creating clothes - old T-shirts, shorts, ribbons, tape, threads, needles, paper.

Participants are divided into pairs: designer and model. The designer uses scrap material to create a costume that the model will present. Everyone will be a winner in this competition, but in different categories (for example, “the most terrible costume” - about a mummy costume).

Any game will be interesting and fun if adults not only organize, but also actively participate in the events, setting a good example. After all, laughter is contagious, and a good mood is transmitted through airborne droplets. This means that you need to laugh and have fun more often so that the children have a good time!

Traps
One of the most favorite outdoor games for children. Moms and dads get the role of gates. They stand facing each other and raise their arms up, forming a gate. Children run in a circle and run under the gate. There should be several gates, one gate for 4–6 children. They are located at an equal distance from each other. At the command of the presenter “Run”, the children run under the gate. When the presenter says “Stop”! – the gates turn into traps, parents lower their clasped hands and catch one or two children. The caught children now become catchers themselves, joining hands with their parents, forming small round dances - traps. Now the round dance of children runs through these circles - traps. Gradually the traps are growing, and there are more and more guys being caught. In the end, everyone is caught, and if there are dodgers who were not caught, they can be awarded prizes. The game “Traps” is loved by children of all ages, from 5 to 13 years old.
The game "Traps" organically transitions into the next game or, rather, a creative competition called

"Ocean is shaking".
Ocean is shaking
After playing traps, children stand in small round dances of 5–9 people. It may be that there are many more children in one trap, then the round dance teams need to be straightened out. It’s very good that each team had two adults. They will help children in creative competition. This is a team competition, so each team must come up with a name.
So, the teams “Yolochka”, “Snowflake”, “Hawks” are competing. The presenter explains that while he says “The sea is worried - one, the sea is worried - two, the sea is worried - three!”, the participants in the game sway, depicting a sea wave. At the command of the presenter: “Sea figure - ship with sailors - freeze!” participants must present this living picture. Children and adults, especially in the first round of the game, may not immediately figure out how to complete the task. Therefore, the presenter should prompt the players that it is not necessary to hold hands, and you can also give time to prepare a live picture, saying: “Ship with sailors - one, ship with sailors - two, ship with sailors - three, freeze”!
For starters, the following tasks are good: “Flower Bed,” “Fairy Forest,” where each participant can express themselves individually. But the commands “Teremok with inhabitants”, “TV with a TV show”, “Three-headed dragon” require team interaction. The resulting living pictures are interesting in themselves. But it’s even more interesting to turn it into a mini-performance. So, for example, the presenter can knock on the little house and ask: “Who lives in the little house, who lives in the low house?” The answer can be very varied. From the classic little mouse to the Terminator. You can ask the person who answered to leave the tower and walk around, as required by the role. The sight of a bouncing bunny, a waddling bear, or a fussy mouse evokes universal approval. It’s very funny when three-headed dragons compete to see who roars louder or scares the most. So this competition provides ample opportunities for the presenter’s imagination and improvisation. The game “The Sea Is Troubled” is good to play with children from 8 to 14 years old.
The winning team in this competition is determined by the number of points received for each live painting. But experience suggests that the guys express themselves so brightly and funnyly that it can be very difficult to identify the winner. Therefore, friendship most often wins here.

To move on to the next game, the host says: “You are creative guys. And now we are turning into a train. If I am a locomotive, then who are you? The children answer: “Wagons!” Presenter: “Stand behind me!” Children stand behind the leader. Accompanied by cheerful music, the “train” winds its way around the hall. The game begins.
Fun trip
The presenter suddenly brakes sharply and says:
- Stop! Red light! Is the driver happy or not?
Children answer:
- No!
Leading:
- Right. He stomps his feet like this out of indignation and impatience.
The presenter and the children stomp their feet.
- And if it’s yellow, it claps its hands, we’ll be leaving soon. Like this.
Everyone claps their hands.
– And if it’s green, we shout “Hurray!” Go!
A fun train ride is accompanied by an angry stomp if the presenter announces “Red light!”, applause if the light is yellow, and a loud shout of “Hurray!” if the light is green. Riding a train is especially good because you can ride through all the rooms, and if it happens at a school, then through the school halls and even the stairs. In warm weather you can go outside.
Suddenly the presenter says:
- Station! And what an unusual name it has: “Prygalkino!” So everyone is jumping here. Who will jump higher!
The children jump with abandon. The leader commands:
- Go!
The journey continues. The stations replace one another: “Khokhotalkino”, “Kruzhilkino”, “Obnimalkino”, “Otgadalkino”... At the last station the guys sit down in their chairs, since here they need to show their knowledge and ingenuity.

Princess on the Pea
The host says that sometimes people don't realize that they are actually princes or princesses. And it also happens that they guess about it, but don’t know how to check. And today children have a rare opportunity to find out who is who? “First, let’s find out,” says the presenter, “if there are princesses among us. Who wants to check? The girls raise their hands. The presenter calls one of the girls and says: “In the fairy tale “The Princess and the Pea,” the future princess felt a pea through 9 mattresses. Now the task is much simpler - you need to determine without using your hands how many lollipops you are sitting on.” The presenter puts a bag of lollipops (from 3 to 7) on the table and places the girl on it. Determining the number of lollipops is not easy. So that the loser is not offended, the presenter says: “No, you are not a princess, but a countess.” Not only girls, but also boys often want to participate in this competition. In this case, when the boy raises his hand, the leader says: “In order to choose the prince, we have the following competition in which the boy can show his strength in fair combat.”

Reach for the prize
The presenter places the winner of the previous competition (princess) on a chair facing the audience. The presenter says: “Now, in front of the princess, applicants for the role of the prince will compete. So, boys, who wants to show off their strength and agility? Two boys, approximately equal in strength and weight, grab each other's wrist with their right hand. They hold each other with their right hand, and their left hand is free. Prizes are placed at an equal distance from them. Each of them needs to reach their prize, and this means dragging their opponent to their side. Or you can do this fun martial arts like this:
Take a rope 3–4 m long, or even better, a wide braid or canvas belt, connect the ends so that you get a ring. Participants in the competition are invited to put on this “strap” like barge haulers, but each of them will try to pull in their own direction in order to reach the prize, which is located half a meter from each player.
The winner receives the won prize from the hands of the princess. The loser gets something as a consolation prize. The princess and prince take over as hosts of the ball.

Walking boots
It would be unfair to forget about this exciting children's competition. It is especially common during New Year's holidays in kindergarten.
Two opponents are given very large adult felt boots. Children drown in them and really look like little boys in the boots of a cannibal. There are chairs in front of them at a distance of 3–5 m. At the leader’s command, the children “run” to the chairs, go around them and run back. The one who arrives first wins.
This competition can also be held as a team relay race. Then each player, when he comes running, must take off his “walking boots”, and the next one must put them on. Only then can he set off on his journey.

What page is the bookmark on?
This competition has long been deservedly popular. Both adults and children love him. The presenter shows a book that has at least 100 pages and that each of the children would like to have. Therefore, holiday organizers should be well prepared for this competition. The book should be hard cover, beautifully designed, well illustrated. The presenter shows the book, and all participants see in which part of it the bookmark lies. The presenter says how many pages there are in this book. After this the competition begins.
The presenter should pay special attention to not shouting from the seat, but to raise their hand and say the page number only after the presenter’s permission. Otherwise, a situation may arise in which several people simultaneously claim the book. But in fact, in the 1st round there is almost never a winner, especially if the book has 300 or more pages. Then one of the participants or the presenter himself suggests playing the game “More - Less”. This is where complete silence is definitely needed. Answers will only be accepted by raising your hand. Another condition is that the presenter must indicate that when speaking about the page number, he means the right page. After the correct answer, the presenter shows the page on which the bookmark lies and hands the book to the winner.

Mister Calm
Two or three contenders for this title are called. They receive a box each and place it on their head. With the box on your head, you need to walk to the opposite wall or chair (5-6 m), turn around and come to your place. Almost all applicants easily cope with this task. Then they receive a second, and if successful, a third box. In my practice, rarely did anyone reach the fourth circle. Usually "Mr" or "Miss Calm" was determined earlier. Although the competition is not complicated in appearance, there are always many people who want to take part in it. Before starting, you need to warn the children that it is not the one who came first who wins here, but the one who did not drop the boxes was calm and focused, despite the frantic “sickness” of the children around.
What if you want to run? Then in this competition you need to replace the boxes with a bag of sawdust or sand. Now you can arrange a running competition. This will be an extremely exciting and spectacular competition: all the running contestants look funny. If one of the competitors drops his luggage, he must stop, put the bag back on his head, and only then run on.

For mushrooms
What a delight - autumn mushroom picking! Both young and old love to pick mushrooms. In our game of mushrooms, apparently and invisible things were born! There are 20–30 of them on the floor in the room. Mushrooms replace wooden or plastic cubes. Two guys with baskets in their hands compete in their collecting skills while blindfolded. Whoever finds the most wins. If these are team captains, then the players can give hints to their leaders. This game can be offered to very young children, only then there is no need to blindfold them.

Young firefighters
Two people compete. They sit on chairs at a distance of 2 m with their backs to each other. Jackets with sleeves turned inside out hang on the backs of chairs. This is "form". There is a rope under the chairs, the ends of which just reach the feet of the contestants. This is a fire hose. At the leader’s sign, the “young firefighters” put their “uniform” in order, put it on, fasten all the buttons, run around the chairs three times, while loudly counting: “One, two, three!”, sit on the chairs and pull the “firefighter” hose". In whose hands it remains, he is the winner, i.e. the “young fireman.”

Hedgehogs
Thirty clothespins are attached to a 1.5 m long rope. Two guys hold it above their heads. Two teams of children run up to the rope one at a time, like in a relay race. They take off one clothespin at a time and rush to the “hedgehogs” sitting on the chairs. Adults can act as hedgehogs. Children really enjoy playing with their parents. Children grab clothespins, run to their parents and attach them to any part of their clothes or to their hair. The team whose “hedgehog” bristles better and who has the most clothespins wins. It is very good to conduct this relay race in an open area so that the distance to the “hedgehog” is greater - about 10 m. Nowadays there are many multi-colored plastic clothespins on sale. For this game, it is better to buy just these: the “hedgehogs” will turn out funny, and it will be interesting to take pictures with them.

This game has a continuation: the presenter invites the children to collect clothespins this time and attach them again to the rope. Only now they can do it not one by one, but all together. Children grab clothespins and hang them on a rope. The team that completes the task first wins. It’s a rare children’s holiday without this fun relay race.

"Mysterious" prize
The presenter gives the guys sitting at the table a voluminous package and says that there is a prize inside. But only those who complete the task hidden under the wrapper can receive it. The person who wishes removes the wrapper and discovers a riddle written on a piece of paper and glued to the edges of the next wrapper. If the contestant knows the answer, he says it out loud. If the answer is correct, he can remove the next wrapper, but... under it is not a prize, but the next riddle. The one who guesses the riddle moves forward as long as his answers are correct. But if he does not know the correct answer, then he reads the riddle out loud.
The one who gives the correct answer continues the game. The more layers of wrapper there are, the more interesting it will be. There should be at least ten layers.

Throw the ball
The guys are divided into two teams. Between the teams there is a ribbon stretched at the height of the players' faces. There are 5–10 balls on one and the other side. The players' task is to throw all their balls to the opponent's side. It is forbidden to throw the balls to the wrong side under the tape. At the leader’s command “Stop,” children must freeze and put their hands behind their backs. The presenter begins counting the balls. Which side has fewer balls wins.
The game is very fun, dynamic, and evokes a storm of emotions that children sometimes cannot cope with. Therefore, the presenter must warn that if after the command “Stop” the children continue to throw the balls with their hands or push them with their feet, the offending team will be considered a loser. During the game, the balls often burst mercilessly, you don’t need to pay attention to this. The main thing is the end result.

Okhlupok
This is an old Russian game that survives today under various other names: “Pushinka”, “Feather”, etc. Teams stand against each other, a ribbon is placed between them. The players’ task is to blow the otkhluk (a small fluffy piece of cotton wool) onto the opponent’s side. The host conducts the throw-in. He throws the ash high over the heads of the players. The players blow it to the opponent's side.
Discipline is very important in this game. The presenter warns that the team that stands up for the ribbon and goes over to the enemy’s side is considered defeated. It is better if the players immediately put their hands behind their backs. The game is played according to volleyball rules, up to three defeats. The presenter must be very attentive. Children sometimes blow so hard that they get very tired.

Blow once
In this simple but fun competition, you can win a prize, as children sometimes say, by fu-fu. You just need to try and blow properly on... On what is at hand: on balls of crumpled napkins, on wine bottle caps, on empty matchboxes...
On a flat floor or an empty table, two objects are placed on one line, for example two empty matchboxes. The competitors stand at the same distance from them and, at the signal from the leader, blow strongly once. The one who blows again automatically loses. The one whose object flies farthest wins.
You can also compete like this: push a slightly empty cardboard box out of the box, put the box to your mouth (put it on, not put it in your mouth!) and blow hard. This is a competition to see whose “shot” will be longer. Or you can put some kind of target - a box, a bucket, a pan and, standing at full height, hit it from a certain distance. Each person is given five “shots”.

Tail
The host invites the game participants to sit on chairs and two team representatives to go to the middle. They wear a specially prepared ponytail with a pencil at the end. The pencil should not reach the ground, it should hang down at the back to approximately knee level. Two empty lemonade or champagne bottles are placed behind the competition participants. The task of the players is to lower the pencil into the bottle without using their hands. The competition begins at the command of the presenter “Start”. The leader must strictly ensure that the children do not help themselves with their hands.

Pass the pin
Players stand in one line, shoulder to shoulder (10–14 people). They start passing the pin to each other. At the presenter’s command “Stop,” the person who passed the pin and the one who received the pin at that moment take a step forward. One of them will not be able to continue the game. Who it will be will now be decided in the competition. The guys stand in front of the line with their backs to each other, at the command of the leader “March” they run around the line on both sides and return, trying to grab the pin. Whoever gets the pin first stays in the game.
The game continues until there are two people left in the line. These are the finalists of the game. They receive a small prize for winning and a competition takes place between them for the super prize of the competition. All players return to the line, and the fans are divided into 2 teams and support each of the finalists. Everyone tries to grab the pin first.
This game is popular with children of primary school age. The leader should pay special attention to ensure that the guys do not collide while running. Those who push are excluded from the game. Here is another outdoor game that is appropriate for this part of the holiday.

Fishermen
The presenter gives the participants fishing rods with magnets instead of hooks. Cardboard fish lying in a large box have either pieces of tin or large metal clips attached to them. Fishermen put magnets into the box and catch fish. The one who catches the most fish wins. Sometimes fish are made in different sizes and are marked with different numbers of points. In this case, the one who scores more points wins.

Hare without a mink
This game is good when at least fifteen children participate in the holiday. The two participants are a homeless “hare” and a “wolf”. The rest of the guys are hares and their “houses”. Nine children stand in groups of three and join hands. It turns out three small round dances. These are three “houses”, each of which contains one “hare”. At the command of the leader, the hare begins to run away from the “wolf”. The "wolf" is trying to catch up with the "hare", but the "hare" is hiding in someone else's "house". But according to the rules of the game, there should not be more than one “hare” in the house. Therefore, as soon as a homeless “hare” jumps into a hole, the former owner must run out of the “house”. The “wolf” pursues a new victim until it catches some “hare”. Then the “wolf” and “hare” change roles.
This active, fun game is very popular with children from 6 to 14 years old. It requires a fairly large free space. But this game can be played at home if you have a free room.

I walk, I walk, I walk, I lead the children with me
This is catch-up for the little ones. They can be played with children from 3 to 8 years old.
Children become a chain behind the leader. The leader walks and says the following words: “I’m walking, walking, walking, leading the children with me, and as soon as I turn around, I’ll immediately catch everyone.” When they hear the word “overfish,” the children run to a safe place called “city.” The city can simply be an empty space separated from the playground by a lying ribbon or rope, or it can be chairs that children must have time to sit on. When children run away, the leader must catch them. If the children are small, 3–5 years old, the leader must pretend that he is catching, but cannot catch. Otherwise, the child may become very upset as a result of this game.
The game goes well at home when the leader leads the children from one room to another for a long time, repeating the first two lines several times. When the cherished word “I’ll catch you” is uttered, the children, screaming, rush through the entire apartment to the saving city. This game is fun, emotional, and brings a lot of pleasure to young children. Having played catch-up, the children will gladly take part in competitions and attractions. Simple and a fun game for two people is a competition.

Triple trap
Two participants stand opposite each other, with a prize lying on a chair in front of them. The presenter counts: “One, two, three... one hundred!”, “One, two, thirteen... eleven!” etc. The winner is the one who is more attentive and the first to take the prize when the presenter says: “Three!”
This game can be played differently. The presenter reads poetry:
I'll tell you a story
In one and a half dozen phrases.
I'll just say the word "three"
Take the prize immediately!
One day we caught a pike
We examined what was inside.
We saw small fish
And not just one, but... five.
A seasoned guy dreams
Become an Olympic champion
Look, don’t be cunning at the start,
And wait for the command: “One, two... march!”
When you want to memorize poems,
They are not crammed until late at night,
And repeat them to yourself,
Once, twice, or better yet... seven.
One day the train is at the station
I had to wait three hours.
Well, friends, you took the prize.
I give you a five.
If they don’t have time to take the prize, the presenter takes it: “Well, friends, you didn’t take the prize when you had the opportunity to take it.”

Running in a bag
There is probably no adult who has not participated in this competition at least once in his life. It seemed that this boring competition was forever a thing of the past. But no! Today it is increasingly found at public holidays and in school gyms. And the participants of the holidays respond to it with enthusiasm.
The essence of the competition is very simple: competitors put a bag on their feet, which they hold in their hands or tie on their belt. “Running” in a bag is only possible if you place your feet at the corners of the bag and stretch it well. In this case, the runner resembles a hobbled horse. Some people prefer to pull up a bag and jump like a kangaroo. In any case, a man running in a bag makes a very funny impression. At the same time, the excitement inherent in competition makes this competition as beloved as “Tug of War.” The one who reaches the finish line the fastest wins.

Hot - cold in German
I “spotted” this German folk game at Christmas. Two guys are competing. They are blindfolded. The presenter takes them to different ends of the room and turns them several times. Then he hands them wooden spoons. Children on all fours, tapping spoons in front of them, must find an overturned pot standing on the floor in the middle of the room. Under this pot, of course, is a prize. Fans can tell the contestants the direction of their search by saying: “hot - cold.” True, this more often hinders the guys than helps. They spin around in one place, jump next to the pot...
The game is very emotional and fun. The first one to hit the pot with a spoon is declared the winner. An important condition: you cannot fumble around with both hands; you can only look for the pot with one hand with a spoon.

Wherever the wind blows!
The presenter explains: “The weather vane indicates the direction of the wind. If the wind blows from the North, it turns to the South, if from the West, it turns to the East. You are all weathervanes. Let’s see if you can correctly point out which way the wind is blowing?”
The presenter shows the children where North, South, West, East are. The game begins. At first the presenter plays the game slowly, then faster and faster. When the guys begin to easily cope with the task, he adds the following rule: “If I say storm, you should spin like tops, and if it’s calm, freeze and not move. The most attentive ones win.

To the company - on assignment
The game begins with children dancing, jumping, running to cheerful music. Suddenly the presenter gives the task: “Company... - a boy and a girl!” All children must quickly go into pairs. Anyone who does not have time to find a partner is eliminated from the game. Presenter’s team “Task - without company!” means everyone dances one at a time again. New task: “The company... is an odd number of people!”, and the children rush to complete the new task. The presenter can fantasize and come up with more and more new conditions: “Companies of 2 boys and 3 girls!”, “Companies by hair color,” “Companies of two, three, four,” etc. The rest outside the company drop out. The most attentive and efficient ones win.

Mysterious pouch
“They talk about the amazing abilities of some people, whose senses are extremely developed,” says the presenter. – Let’s try and check the development of our feelings. For example, touch. To do this, you need to put your hand in this bag, feel for some object and try to determine what it is. Who is the bravest? Ask!"
The guys take turns trying to guess what is in their hand. If they succeed, then they take this item as a prize. The bag may contain: an apple, a chocolate bar, a lollipop, a candle, a cup, a felt-tip pen, etc.

Mighty Hurricane
This is fun for little kids. They sit on chairs in a row, and opposite them are the same number of empty chairs. The presenter says that the heroine of the fairy tale “The Wizard of the Emerald City,” Ellie, was carried away by a powerful hurricane to the Magic Land. This kind of hurricane will now carry children to opposite chairs, but only those about whom the presenter says.
“A mighty hurricane caught all the girls!” - The girls must, spinning, run to the other side. “And now the hurricane has caught all the boys!” – it was the boys’ turn to spin. “A mighty hurricane has caught up with everyone who loves ice cream!” Etc.
But there may also be joke commands to test attention: “A mighty hurricane has caught everyone who likes to eat frogs”, “A mighty hurricane has caught everyone who doesn’t wash their face”, etc. Children who are playing too hard jump up without listening to the command and end up in a funny situation. position.
Possible commands: "A mighty hurricane has caught those who wear jeans... everyone who has cats... everyone who goes to school... those who are seven years old." This game should be in the repertoire of Father Frost, because he, the great wizard, knows how to blow the wonderful northern wind, and those on whom he blows will immediately be transported to a new place.

Tug of War
This common, fun, noisy game is most often played between children and parents. Children really enjoy competing with their parents; they have no doubt that they will win, and (of course, not without the help of their parents) they win. But it also happens that the participants of the holiday get so excited that a whole tug-of-war championship is organized between families, fathers, mothers, etc.

And we are going to the North
The presenter addresses the two teams: “Guys, we have received a telegram that our expedition needs urgent help at the North Pole. We need to send two brave, and most importantly, hardy guys to the north.”
When worthy guys have been chosen, the presenter says: “Now we need to dress our envoys so that they are not cold at the North Pole. After my command “Start!” Participants must dress their future polar explorers in the warmest clothes in 2–3 minutes. It is better to use only the clothes that the children are wearing. The result is two funny buns, which are very fun to take pictures with. You can also identify the winner by counting which team managed to put more “extra” clothes on their polar explorer.

Fanta
What it is? Children often confuse them with candy wrappers. But in the old days, no holidays were complete without forfeits. A forfeit is a kind of pledge that a participant in the game voluntarily gives to the host. Subsequently, these pledges are played, i.e., the presenter takes turns taking forfeits from a bag or from a hat, and one of the players, standing with his back to the presenter, announces what the owner of the forfeit should do. The one who comes up with tasks must be a creative person, not limited to instructions to just sing a song or recite a poem.

Samoyed dragon
A very energetic and cheerful game, in terms of fun and general excitement it is comparable only to tug of war. This game came to us from the east. Mass holidays in China, Korea, and Vietnam are very bright and emotional. The dragon is always the main character of mass games.
Here is one of such games. It requires a large free space. The more people take part, the better. All players stand one after another, placing their hands on the shoulders of the person in front or holding him tightly by the waist. The one who comes first gets the role of the “head” of the dragon, and the last one, of course, becomes the “tail”. At the command of the leader, accompanied by loud, rhythmic music (in the East, these are drums), the “head” rushes in pursuit of its “tail”. The column of players is as mobile as mercury, the dragon’s “body” wriggles like a real snake. The participants’ task is to not break away from their partner during any turn, sudden acceleration or stopping. The one through whose fault the snake disintegrated leaves the game, and the competition continues.
To catch the “tail,” the head resorts to all sorts of tricks: it abruptly changes the direction of the chase, the rhythm of the race. When the head manages to catch the tail, it becomes the head, and the last player becomes the tail.
When the game is played to music, the movements should be dancelike and correspond to the rhythm and character of the music. The guys stand sideways to each other, holding hands. Anyone who breaks the rhythm is excluded from the game.

Lucky ones
The presenter asks: “Are any of you lucky? Those who are especially lucky? Several hands go up. “We’ll check this now,” says the presenter and takes out a bag from which many multi-colored ribbons hang. “There’s a nice prize attached to one of these ribbons,” explains the presenter. “We’ll see who gets it.”
The guys pull out ribbons, but so far they only come across lollipops. This competition is designed for improvisation by the presenter. Here it is important to sometimes discreetly hold the ribbon with your hand so that the player feels like he is dragging something very heavy. You can ask the guys why they preferred this or that color. You can discreetly hold the ribbon with your hand and say that without solving the riddle or reciting the poem, it will not be possible to pull out the ribbon. This competition is good for any part of the holiday.

Cut the prize!
Threads 50–80 cm long are tied to a rope stretched horizontally at a height of 1.5–2 m. All kinds of prizes are attached to them. If the prize is too heavy, then an envelope with its name is attached. Contestants, one at a time, blindfolded and armed with large scissors with blunt ends (so as not to get hurt), try to cut off their prize. To make the task more difficult, the child is prohibited from helping himself with his right hand.

Auto racing
It is necessary to draw two stripes, indicating the start and finish. The same ropes will be useful for the game. We will tie a toy car to only one end, and tie the other end to the middle of a 30-centimeter stick (you can use part of a mop handle).
Two competitors try to wind the rope around the stick so quickly, rotating it with both hands, so that the machine tied to the other end reaches the finish line first.

In the astronaut's cabin
We know that an astronaut must have everything at hand. During a flight into space, you may need all sorts of items, and you need to be able to quickly take them. Moreover, the astronaut sometimes cannot leave his seat. The astronaut's chair is a chair, space objects are cubes or matchboxes. They are scattered on the floor at arm's length from the astronauts. Task: collect as many cubes as possible without getting up from your chair, without looking up from it. The task completion time is 30 seconds. Toddlers and middle schoolers play this game with abandon. The collected boxes will be useful for the next simple and very exciting competition.

I am the best fireman!
Before the game starts, you need to give the children three pieces of clothing, which they must remember well. These clothes can be ridiculous to make it funnier.
When all the participants have become accustomed to the new costumes, they begin to walk to the music around the chairs standing in a circle, with their backs to the center. After the music stops, the “young firefighters” take off one item of clothing at a time and place it on the nearest chair.
The music sounds again, and the movement of the “firemen” continues until all three pieces of clothing are removed, which, naturally, end up on different chairs. This is where the fun begins.
The presenter shouts: “Fire!”, and the “firemen” begin frantically looking for their things and getting dressed. It is clear that the most efficient wins.

Cinderella
For this competition you will need to examine the contents of kitchen cabinets. You will need peas, beans, lentils, pumpkin seeds, rose hips, nuts, etc. All this must be mixed and offered to the competitors in equal piles. The goal is to sort out this mixture. The one who does it faster and more accurately wins.
For older kids the game becomes more difficult. You need to do the same thing, but blindfolded! The winner is the one who sorts out the most mixture with the fewest errors. This competition is timed.

What's your name, beauty?
At the beginning of the holiday, the host announces that the one who guesses the name of the doll, which is in a prominent place, will receive a prize. The doll's name is written on a piece of paper and placed in a sealed envelope, secured in the shape of the doll's purse (or maybe she is holding it in her hands). Nearby there is a small box or box in which everyone can put a piece of paper with their answer and their last name. If there are several identical answers, then everyone who answered correctly will receive a prize, or it will be played in an additional competition. If the correct answer is not received, the presenter gives a hint: “This is the name of a popular TV presenter,” or: “This name appears in the film...”

Guess how many?
Next to the doll you can place a transparent jar of nuts or caramels (in a wrapper). On the can there is an inscription: “Guess how much?” Children should put their answers written on a piece of paper into the same box where they put the answers with the expected name of the doll. The jar must be at least two-thirds full. The more items there are, the less likely there are to be a large number of identical answers. The results of both competitions are summed up simultaneously, at the end of the holiday. For correctly guessing the number of nuts or candies, the winner can receive the entire jar. This condition of the competition can be announced at the beginning of the holiday or written on the can. What if no one guesses the exact number? Then the winner can be called the one who indicated the number closest to the correct one.

Sprinkball
A very simple and very exciting competition. To conduct it, you need enough space on a flat floor or on a short-pile carpet, tennis balls and syringes (according to the number of participants).
Competitors drive the ball using an air stream from a syringe to the chair opposite, go around it and return to their place. The one who gets to the finish line first wins. The game is accompanied by fierce support from the audience.

Plans
This game always interests all children, they are ready to play it again and again. In addition, it can become the basis for a children's party scenario; it is especially good to display it in the summer outdoors, in the forest.
First you need to prepare several plans. Children, starting their search, are sure that there is only one plan and the prize is almost in their hands. But it was not there! Instead of the treasure, they find the following plan, which says that careful pirates, fearing treasure hunters, hid the treasures and they should be searched for new map. The next cache contains new plan, and only after the fourth or fifth false hiding place do the players finally get to the cabinet or box in which the prize lies. And again an obstacle! There is a lock on the cache, and instead of keys there is a note that, for example, says:
Your mind is as sharp as a needle!
The key to the lock on the bookcase... (the word has either been erased or torn off).
Or:
Yes, your head is boiling,
The key is with the flower...
Instead of one key, the guys find a bunch of all sorts of similar keys. (Parents should try to find old keys in their home storage rooms.) Having picked up the right key, the children finally get to the coveted treasure. This could be a birthday cake that the kids will proudly deliver to the table.

Football fan competition
What could be more popular than football? Today both old people and children are “sick”. Therefore, the guys will gladly respond to the invitation to show their sports erudition. Teams choose captains, they stock up on notepads and pens, and the competition begins.
The presenter invites the teams to remember all the words (nouns) and common phrases related to football and starting with the letter... The presenter names the letter. You are given 3 minutes for this task. Then the captains read their lists one word at a time. Words that have already been spoken cannot be repeated. Whoever has the most words on the list wins.
You can also play a football auction with the guys. In this case, all words are accepted, as long as they relate to football. A word or phrase can be pronounced only while the leader counts to three. The one who says the word last wins.
Here is an approximate small football dictionary:
Referee, attack, out, fan, banner, boots, sideline, gate, goalkeeper, goalkeeper pad, socks, goal, scorer, goalkeeper, defense, zone, game, inside, captain, team, linesman, line, match, attack , offside, pass, semi-final, crossbar, penalty, midfield, field, cross, whistle, free, sector, net, stadium, referee, score, scoreboard, half, underpants, round, corner, kick, final, flank, forward, T-shirt , center, champion, championship, quarter-final, post, penalty area, penalty area, etc.

Cinderella's shoes
This game is especially good when there are approximately equal numbers of boys and girls at the party. The girls team is “Cinderellas”, the boys team is “Princes”. All the “princes” leave the room for a minute, and the “Cinderellas” take off their shoes and randomly put them in one pile. Then the girls sit in a row on the sofa or chairs tightly pushed together, and the leading or helping parents cover them from the knees and above with a sheet or some kind of fabric, like a screen, so that the “princes” who enter see only the bare feet of the future “princesses.” "
Now the boys need to put each “Cinderella’s” shoes on as quickly as possible. Here you need to be very careful and remember what each girl came in, what socks she was wearing, what kind of foot she had, big or small. Girls should not tell boys or interfere with their difficult task. After all, Cinderella in the fairy tale is a very modest, meek girl, and this is what distinguishes her from her sisters.
When the work is finished, the presenter announces the time during which the boys’ team completed their task, and now invites the girls to leave the room. The teams change roles.
Both teams will make mistakes, that is, they will put on someone else’s shoes for “Cinderellas” and “Princes.” This means that friendship won in this game, and the most important result is a cheerful mood and ringing laughter!

Smart salesman
It would be nice if the store clerks acted as efficiently as children during this game.
The competition participants are divided into two equal teams. Everyone takes off their shoes in the next room and puts them in a common pile. This is a store warehouse. After this, the players return back and turn into “buyers”. Team captains are “sellers”. Their job is to find out what shoes to bring and not make a mistake in choosing a pair.
At the leader’s signal, the children, one by one, begin to describe the shoes they need to bring. Naturally, they describe briefly and ask you to bring your pair. As soon as the information from the “buyer” is received, the “seller” immediately rushes to the “warehouse” and brings the desired pair. The player, i.e. the “buyer,” must behave as in good store: don’t grab the shoes, just put your foot on them, the “seller” will put the shoes on himself. The “salesperson’s” task is to quickly bring shoes and put them on for all team members. If the “seller” brings the wrong pair, then, of course, he runs for another. While running around, the “salesman” must behave correctly with his colleague, not push him, they should not collide at the door. And “buyers” need to briefly and accurately describe their shoes. The team whose captain finishes the job first wins.

Mummy
Children sitting at the festive table will definitely want to stretch their legs. To play the game, you need several rolls of toilet paper so that there is enough for several pairs to play. In this game, couples compete with each other. In each pair, one participant wraps the other from head to toe in toilet paper: the wrapping should be quite thick and continuous. Whoever does it faster becomes the winner.
The competition continues. Whoever unwinds his “mummy” faster will win.

Thermometer
This team relay game can shake up a bored group. Several teams compete. Each one has at least 5 people. Players hold a fake thermometer under their left hand (it can be replaced by a large empty plastic bottle) and pass it to each other. You cannot change your hand. The fastest team wins.

Hen and kite
This is an old classic Russian game that our grandparents loved to play. There are 2 main actors. The hen guards the chicks, who line up behind her with their arms tightly wrapped around each other. The first chick holds tightly to the hen's belt. The hen, spreading her wings, does not let the kite near her chickens. The chicks’ task is to keep up with the hen all the time and not break away from each other. The kite must deceive the hen and the chicks and, unexpectedly turning around, manage to spot the last chick. The kite can win without staining the chicken if the chain of chickens breaks. A spotted or detached chick becomes a kite. The game continues until all the chickens are caught. The duration of the game is determined by the presenter.

Third wheel
In this game, the more players, the better. After all, all players form a circle, standing in pairs - facing the center of the circle, the second behind the back of the first. If there are many participants, then you get a huge circle and an almost solid wall of players. One couple is running: one is running away from the other. You only need to run from the outside of the circle. The runner, sensing that he is being caught up, can escape the chase by standing third to any pair. But he needs to jump inside the circle and take a place in front of the first player of the pair. The one who became the third and has now become superfluous must take off and run away from the chase.
Substitution of players always occurs suddenly; here you must not yawn if the catching player is close. The one who is caught up becomes the driver himself and must now catch up. Children play until they get bored.

Chairs
A very popular and very old game at children's parties. She had many names. And even now there are many variations of this game. The rules are as follows: chairs are placed in a circle, the players sit on them facing the center, and the driver stands in the middle. At his command “Move!” children try to quickly move to another chair. This is the moment when the driver can take a seat. Since the driver cannot push or grab the players with his hands, he deliberately gives several commands in a row in order to create confusion and take the vacated space. At the same time, the driver does not have the right to give a new command if the players have not finished executing the previous one. The one who is left without a place becomes the driver or, for everyone’s joy, pays a forfeit.

Here is a more complex version of this game. All participants are divided into three or four (depending on the number of participants) groups. Each group is the name of a fruit. For example, “apples”, “plums”, “peaches”, etc. Let’s say there are 20 people playing the game. Then each group will have five people: 5 apples, 5 peaches, 5 plums, 5 pears.
Nineteen people sit in a circle, and the twentieth is in the middle, without a seat. He shouts, “Apples!” According to this command, only the “apples” must change places. The driver names the groups, trying to take the vacant seat and hoping that one of the players will make a mistake. If on command: “Plums!” When another “fruit” begins to act, it becomes leading. If the driver gives the command: “Salad!”, then all players change chairs. At any command, the driver can sit in the vacant seat.
Or you can play like this: there are fewer children sitting on chairs than there are chairs. One place is free. The driver strives to take this place, but the children do not allow him to do this, quickly changing seats from place to place. As soon as someone gapes, the driver sits on an empty chair, and his neighbor on the right or left becomes the driver.

Virtuosos
An educational game during which children will remember the names of some musical instruments and how they are played. Virtuosos are, as we know, musicians who have reached the pinnacle of mastery of their instrument. They often know how to play several musical instruments. So our children will become like them while playing.
The presenter asks one of the participants to go into the next room or turn away and cover their ears. After this, he tells the guys that now they will become an ensemble of virtuosos who will play different instruments. First there will be an ensemble of violinists (the presenter shows in detail how the violin is played, and the guys repeat his movements), then there will be an ensemble of button accordion players, then everyone will play the piano, and at the end - the trumpet. The main thing is to carefully follow the leader and accurately repeat the movements. After this, the driver is called into the room, and the “virtuosos” demonstrate their skills to him. His task is to guess what instruments the guys played. This game requires some knowledge from the world of music, so it cannot be played with completely unprepared children. And if the children have some knowledge, then lesser-known musical instruments can be used in the game.
The game goes well during the game intermission during the concert-lecture. If the presenter has the opportunity, it is good to prepare a soundtrack with a recording of the sound of these instruments and turn it on during the game.

Animals in the clearing
This fun and active game teaches children dexterity and attention. Half of the participants (and in this game there should be at least 15–20 children) stand in a circle at arm’s length from each other. The result was a “clearing” and “trees” around it. The other half of the players - all except one, the “hunter”, are in the “clearing”, i.e. inside the circle. These are "beasts". They dance, jump, have fun, but keep one eye on the “hunter” who is walking around the circle. Suddenly he runs into the circle and begins to “hunt,” that is, to spot the children. “Animals”, fleeing from the “hunter”, hide behind “trees”, that is, they stand behind the backs of those standing in a circle. The condition of the game is that only one “beast” can hide behind one “tree”. Those whom the driver tarnishes leave the game. After several rounds, the game ends, and a new hunter is selected from among the “killed”.

Soft baton
This is a well-known and popular competition all over the world and, perhaps, even boring, but, nevertheless, it is a rare children's holiday without it. A narrow path is laid out with ropes or ribbons. Two participants, armed with pillows, stand opposite each other on this path. At the leader’s signal, they begin to beat each other with their soft and light “clubs.” The winner is the one who forces the opponent to leave the track. You can make the fight more difficult if you invite your opponents to fight while jumping on one leg.

Who is stronger?
In this team game, children will test their strength by pulling each other across a line. To play, you need to draw three lines: one in the middle of the court and two parallel to it on the right and left. The players are divided into two equal teams, line up in two lines and stand opposite each other at their line. Players standing opposite each other approach the center line, grab with their right hands (preferably by the wrists), and put their left hands behind their backs. At the referee’s signal, players begin to pull opponents to their side, trying to drag them over the line behind their backs. The pulled player remains on the opponent's side for scoring purposes. The game ends when all players are drawn to one side or the other. The team that manages to win over more players wins.
The game can be made more difficult: a player who has pulled his opponent can help his teammate by taking him by the belt and pulling him along with him. You can also pull with both hands, holding each other by the shoulders.

The prize is to go to the studio!
The presenter has four opaque bags prepared, standing or hanging nearby. Each of them has one letter: “P”, “R”, “I”, “Z”. Together they form the word "PRIZE". The presenter states that there is a prize in each of these packages! And its name begins with the letter indicated on the package. In the first round, the letter “P” is played. This means the prize starts with the letter “P”. The bag may contain a pencil case, a pistol, a locomotive, a cannon, a puzzle, a package, lipstick, a wig, a poster, etc. Prizes starting with the letter “P”: pen, belt, shell, elastic band, novel (book), shirt, backpack, roll (toilet paper), etc. You can win prizes throughout the holiday.

Games between and during dances
Music is a very important part of the holiday. Without well-chosen music and clear reproduction of it, you cannot count on a fun atmosphere. Dynamic, active games require the same musical accompaniment. These can be children's songs, songs from cartoons, but it is better if it is instrumental music. It is not necessary that only children's music be played at a children's party. This could be music from films, music performed by an orchestra of Russian folk instruments, or pop music. The more melodies that accompany the holiday, the better.

The most important part of any holiday is dancing. In this sense, a children's holiday is no exception. True, it happens that the guys, although they want to dance, are shy. Therefore, there are all kinds of playful, competitive “eyeliners” to dancing. Always, in all companies, the “Flexible Dancer” competition helps to stir up the quiet and shy ones - it is very famous, but has not become boring because of it. In general, the main rule of holding any holiday, as you know, is this: “There are no bad competitions, there are bad presenters.” Prepare prizes: “The most emotional dancers”, “Miss Grace”, “Mr. Charm”, you never know what nominations you can think of! It is important that no one goes unnoticed.

Flexible dancer
The presenter and one of the parents stretch the ribbon at a height slightly higher than the height of the children. The guys, one by one, dance to the music and walk under the ribbon. Having understood the order of passing under the ribbon, the leader and his assistant lower the ribbon by about 10 cm. Now, in order to dance under the ribbon, you need to bend forward a little and throw back your head. For now, everyone can handle this task. But from tour to tour the ribbon drops lower and lower. The task becomes more and more difficult to cope with, and many children fall and drop out of the game. Only the most dexterous, flexible, and graceful remain.
This competition delights the children, they can show their abilities. A natural continuation of this competition will be a competition for the most emotional dance.

The most emotional dance
Participants' dance improvisation, individuality, and temperament are encouraged here. Any fast melody is suitable for this competition. It is very important that the children like this music, that they know it well and love it.
The dance break ends with the awarding of the winners and the transition to calm games. One of these games is the following competition.

Let's say hello... with our little fingers?
This creative game can be performed during dancing or combined with a dance break. In addition, it will serve to make the guys get to know each other more closely.
The presenter asks if the children know how to say hello. And who can show how he greets? Are there any other ways? The presenter thanks everyone and invites them to imagine how else they can greet each other. You can demonstrate your version during the dance break. "Music!" – the presenter commands, and all the guys improvise all sorts of dance moves. Suddenly the music stops and the presenter says: “Find a friend!” All the guys must split into pairs. Now it's time to get creative. “We greet… with our elbows!” - the presenter commands, and all couples try to do this as expressively as possible. The music sounds again, and then a new sentence: “Greetings with our noses!.. Greetings with our feet!.. Greetings with our ears!.. Greetings with our cheeks!” Every time children must find a new pair.
In this game, it is important that the presenter does not leave his imagination, that he promptly marks the most creative children and shows them the most original ways of greeting they have come up with. This game also brings the kids together and makes dancing fun and varied.

Musical snakes
This game works especially well during pauses between dances. The guys are divided into four teams. The more numerous they are, the better. The minimum number of participants in one team is 5 people. Each team stands in its own corner of the hall, facing the center, one at a time in a column. Team captains come first; their role in this game is significant.
The presenter gives each team a fragment of a well-known melody to listen to, to which they must move. But the team's movement should not be ordinary, but represent a kind of dance. How plastically inventive the team is is decided either by the jury, the presenter, or the audience supporting the team with applause.
During the game, teams move around the court when their musical fragment is played. All teams, in turn, in accordance with the music, snake towards the center and intertwine there. When the “snakes” are so entangled that they cannot move further, the leader gives a signal, the children scatter and line up in teams in their places. The most inventive and most attentive team wins.
The leader should explain to the children that their dances should be improvisational and their movements should be free. Let it be dances of elephants and dragonflies, kangaroos and monkeys.

Wattle
An ancient, fun, musical and dance game where you need to show attention, a sense of rhythm, and the ability to improvise in dance.
The guys are divided into 4-6 teams of equal numbers and stand in ranks opposite each other. Each team represents a “wattice fence”, i.e. the guys join hands crosswise. To the tune of a melodious, drawn-out Russian folk melody, the teams walk towards each other and bow. Just as beautifully, majestically, they retreat to their place and bow again. Here the previous melody is interrupted by cheerful rhythmic folk music. Children run all over the hall and dance, and the leader watches whose dance is better. At the end of the game, he can reward the best dancers with small prizes. Suddenly the music stops. Children run to their places and form a “wattice fence” again. The team that does it first wins.

Round dance trap
An ancient round dance game, when all players stand in three circles. The inner and outer ones move in the same direction, and the middle one moves in the opposite direction. All participants sing a cheerful rhythmic song. At the end of the verse, the guys stop, those walking in the extreme round dances turn to face each other and quickly extend their hands to each other. This creates many traps that children from the middle circle fall into. Those caught move to the outer rows, and the game continues until all the children leave the middle circle.
You can give prizes to the luckiest guys who didn't fall into the traps.
Attention! After the end of the verse, neither the catchers nor the runners can move.

Dancing potato
Everyone knows the game “Hot Potato”: holding a hot potato in your hands hurts, so it’s better to give it to a friend. Here the principle of the game is the same, only the game is played during the dance. The guys pass an object (a ball or an orange) to each other. The music suddenly stops. The one who has this item left is eliminated from the game, and the dance continues. If the dancer drops an object, he is also eliminated. The luckiest and most attentive player wins.

Under a lucky star
This idea is good to use while dancing. For younger children, the competition may be simply called “Lucky” or “Lucky”.
About 20 large shiny cardboard stars need to be fixed under the ceiling at different heights. Each star must have a clearly visible number. In addition, the presenter needs to prepare 3 sheets of paper rolled into a tube (10 x 10 cm), on which 3 numbers from 1 to 20 will be clearly written. These pieces of paper must be inserted into uninflated balloons and sprinkled with a little confetti. After this, the balloons should be carefully inflated.
The presenter announces that today there will be many competitions and sweepstakes and that when certain call signs and the words “Under a lucky star!” are heard, couples must stand under one of the stars.
When the couples are located under the stars, the presenter says: “Now we will find out who is standing under the lucky star and who will receive the prize.” He approaches the balls, pierces one of them and, raising a piece of paper above his head, calls out the number. Those who find themselves under this star receive prizes. It is possible that they will also participate in the next competition. There may be 3-4 such prize draws.